- storage hunters open world grading changes an item's sale value through Replica to 3-Star results.
- 3-Star grades provide the strongest listed value multiplier at 200%.
- Lucky Grading removes Replica results and improves the listed 2-Star and 3-Star odds.
- Extra grading slots unlock at specific Diamond and Net Worth milestones.
- Re-grading uses Robux, so reserve it for valuable items and meaningful upgrades.
storage hunters open world grading Explained
In storage hunters open world grading, an item receives a rolled grade that changes its final value. The available results range from Replica through 3 Star, with each tier applying a different value multiplier. Grading is handled at the Grading Store inside the Shopping Mall, a central service area that also includes washing, repairing, lockpicking, quick selling, and other progression services.
A grade affects value rather than replacing the item's underlying identity. This makes grading especially important when deciding whether an item should be sold immediately, improved through another service, or kept for a better opportunity. Higher grades are more valuable, but the roll is not guaranteed, so players should consider the item's base value and the cost of additional attempts.
| Grade | Listed Value Multiplier | Practical Meaning |
|---|---|---|
| Replica | 85% | Reduces the item's listed value |
| 1 Star | 105% | Small value increase |
| 2 Star | 135% | Stronger value improvement |
| 3 Star | 200% | Highest listed value tier |
The Shopping Mall page also notes that grading time depends on item rarity. Common items grade quickly, while Mythical items take noticeably longer. Plan around that timing when processing several valuable finds instead of expecting every item to complete at the same pace.
Use the grading system to improve worthwhile finds, but compare the expected value increase against the time and any re-grading cost before spending additional resources.
Replica
- 85% value
- Lowest listed outcome
- Consider another attempt only when the item justifies it
2 Star
- 135% value
- Solid middle-high result
- A useful outcome for regular valuable finds
3 Star
- 200% value
- Highest listed multiplier
- Strong target for premium or high-value items
Grade Odds and Lucky Grading
Standard grading uses four listed outcomes: Replica, 1 Star, 2 Star, and 3 Star. The published standard odds are 22%, 38%, 35%, and 5%, respectively. These figures show why 3-Star results are valuable: they have the largest multiplier but the lowest standard chance in the listed table.
The Lucky Grading Gamepass changes the listed distribution. Replica results become 0%, while 1-Star results are listed at 36%, 2-Star results at 54%, and 3-Star results at 10%. This does not guarantee a high-grade result, but it shifts the published odds away from the lowest outcome and toward the upper tiers.
| Grade | Standard Odds | With Lucky Grading | Change |
|---|---|---|---|
| Replica | 22% | 0% | Removes listed outcome |
| 1 Star | 38% | 36% | Slightly lower |
| 2 Star | 35% | 54% | Higher |
| 3 Star | 5% | 10% | Doubled |
The odds table is most useful as a planning tool. A player who grades many ordinary items may prefer to accept the first result and keep moving. A player processing an especially valuable find may see more reason to pursue a stronger result, particularly when Lucky Grading is available.
The game also includes a Grade Reroll% stat. When an item rolls Replica or 1 Star, this stat can provide a chance for a free reroll. The referenced example uses a 20% Grade Reroll stat, which would represent a 20% chance at a free reroll on a bad grade. This stat was associated with Jurassic Area accessories, and those accessories are no longer available after the event ended.
Lucky Grading improves the listed distribution, but it does not promise a 2-Star or 3-Star result on every item. Treat every roll as a chance-based outcome.
| Upgrade or Stat | Effect on Grading | Best Use |
|---|---|---|
| Lucky Grading | Removes the listed Replica outcome and raises upper-tier odds | Frequent grading or valuable inventories |
| Grade Reroll% | Chance for a free reroll after Replica or 1 Star | Players who already have the stat |
| Extra grading slot | Adds another processing slot | Players meeting Diamond and Net Worth requirements |
| Re-grading | Allows another attempt for a Robux cost | High-value items where improvement matters |
Grading Store Slots and Efficient Processing
The Grading Store provides three listed slots. Slot 1 is free. Slot 2 requires 50 Diamonds and $10,000 Net Worth, while Slot 3 requires 150 Diamonds and $50,000 Net Worth. These requirements make additional slots a progression milestone rather than an immediate purchase for a new player.
More slots can improve workflow because several items can be placed into the grading process. However, added capacity is most useful when the player has enough finds to keep each slot active. Unlocking a slot before maintaining a steady supply of items may provide less practical value than improving the rest of the selling route.
| Slot | Requirement | Recommended Timing |
|---|---|---|
| Slot 1 | Free | Use immediately |
| Slot 2 | 50 Diamonds and $10,000 Net Worth | Unlock when regularly processing multiple finds |
| Slot 3 | 150 Diamonds and $50,000 Net Worth | Prioritize after reaching steady mid-game income |
Follow this process to keep grading organized:
Sort Your Finds
Separate ordinary items from valuable, rare, mutated, or unusually promising finds. This prevents low-priority items from occupying a slot needed for a stronger target.
Check the Item's Purpose
Decide whether the item is intended for immediate sale, Museum display, or future processing. Grading is most relevant when the item's value is important to your current goal.
Fill the Available Slot
Start with the free slot, then use additional slots after unlocking them. Keep the queue active when you have suitable items ready.
Review the Result
Compare the rolled tier with the item's value and your intended use. A high grade may be worth selling, while a low grade may justify another decision.
Move Items to the Next Service
After grading, use the appropriate Shopping Mall service, such as washing, repairing, Museum display, or Quick Sell.
The most efficient routine is not simply grading every item. Keep the queue moving with suitable finds while reserving attention for items where a better tier has meaningful value.
Grading Compared With Other Mall Services
Grading is only one part of the Shopping Mall's item-processing loop. Washing removes the Dirty mutation and can increase value through Pure or Spotless results. Repairing restores damaged items with wrench tiers. Quick Sell provides a direct selling option, while the Museum offers display-based progression and leaderboard goals.
These systems serve different purposes. Grading changes the rolled value tier, while cleaning affects washing mutations and value. The Shopping Mall information specifically states that cleaning and the Time Capsule affect an item's value, not its stats. Repairing is instead about restoring damaged items so they can be handled appropriately.
| Service | Main Function | Key Detail |
|---|---|---|
| Grading Store | Rolls a star tier | Value ranges from 85% to 200% |
| Wash Shop | Removes Dirty and may add a washing mutation | Pure is 1.875x; Spotless is 3.125x |
| Repair Store | Fixes damaged items | Wrench tier depends on item value |
| Museum | Displays items and tracks leaderboards | Includes Top 3-Star Grades |
| Quick Sell | Sells backpack items directly | Rate refreshes every 5 minutes |
The Repair Store sells Basic, Steel, Precision, and Master Wrenches. Their listed prices are $75, $750, $10,000, and $100,000, with repair limits ranging from items worth up to $500 to any value. If a graded item is damaged, account for repair requirements before treating its grade as the final stage of preparation.
The Museum also tracks Top 3-Star Grades among its community leaderboards. That makes high-tier grading relevant beyond ordinary cash value. If your goal includes Museum progress or leaderboard placement, keep suitable 3-Star results rather than automatically sending every high-grade item to Quick Sell.
For the Shopping Mall's complete service layout, see the Shopping Mall reference page.
Grading, washing, repairing, and selling solve different problems. Review an item's condition and destination before selecting the next Mall service.
Grading Checklist and 2026 Priorities
A strong grading routine depends on consistent decisions rather than chasing every possible upgrade. Start by unlocking access to the basic process, then build enough Diamonds and Net Worth to expand your slots. Once your inventory contains more valuable finds, Lucky Grading becomes more relevant because its listed odds remove Replica results and increase the chance of upper-tier outcomes.
Use the following checklist when developing a grading routine in 2026:
Essential Grading Goals:
- Use the free Grading Store slot consistently
- Reach $10,000 Net Worth and 50 Diamonds for Slot 2
- Reach $50,000 Net Worth and 150 Diamonds for Slot 3
- Compare grade value with the item's intended destination
- Reserve re-grading attempts for valuable items
| Priority | Goal | Why It Matters |
|---|---|---|
| 1 | Use Slot 1 | Establishes the basic grading loop without an extra slot cost |
| 2 | Unlock Slot 2 | Adds capacity after meeting the first milestone |
| 3 | Improve item selection | Keeps valuable targets from competing with low-priority finds |
| 4 | Consider Lucky Grading | Changes the listed odds in favor of higher outcomes |
| 5 | Review Museum goals | A 3-Star grade can matter for leaderboard progress |
Re-grading costs Robux on a four-tier scale, with the listed first two tiers costing 9 and 49 Robux. Because the source data does not provide the remaining tier values, do not assume a fixed cost for every item. Review the displayed price before confirming an additional attempt.
The Energy Cafe can also stock Luck-boosting drinks. The listed examples are Luck Drink 1, providing +50% Luck for 12 Diamonds or 35 Robux, and Luck Drink 2, providing +150% Luck for 25 Diamonds or 99 Robux. These drinks are separate from the grading table, so do not treat their Luck effect as a guaranteed grade outcome.
Prioritize permanent progression and useful capacity before paying for repeated attempts. Re-grading is easier to justify when the item has enough value to support the expense.
Grading FAQ
Q: What is the highest grade in storage hunters open world grading?
3 Star is the highest listed grade. It applies a 200% item value multiplier in the published Grading Store table.
Q: Does Lucky Grading guarantee a 3-Star result?
No. Lucky Grading changes the listed odds, removing Replica results and raising the listed chances for 2 Star and 3 Star, but each roll remains chance-based.
Q: How do I unlock more grading slots?
Slot 1 is free. Slot 2 requires 50 Diamonds and $10,000 Net Worth, while Slot 3 requires 150 Diamonds and $50,000 Net Worth.
Q: Should every item be re-graded?
No. Re-grading uses Robux, so it is generally more sensible to reserve another attempt for valuable items or situations where a higher tier meaningfully improves your goal.