- storage hunters open world junkyard quests begin with Billy and Junk Yard auctions.
- Back Alley objectives unlock after reaching the required net worth and opening access.
- Rare items, mutations, repairs, and sales become important in later quest tiers.
- Fishing and Shipyard quests offer longer progression routes with larger reward potential.
- Luck Drinks and utility items can improve preparation for difficult collection objectives.
storage hunters open world junkyard quests: Where to Begin
The first major quest route starts in Junk Yard, where Billy provides a long chain of auction, collection, repair, cleaning, and shop-selling objectives. These quests introduce the central progression loop: win auctions, identify useful items, improve their condition, and sell or deliver them when requested.
The quest network expands outward from Junk Yard into the Gas Station, Back Alley, Farmyard, Shipyard, and later areas. Some NPCs are available immediately, while others require a specific net worth or access condition.
Billy
The primary Junk Yard quest giver. His objectives focus on auctions, item rarity, condition, repairs, cleaning, mutations, and shop sales.
Gas Station-man
Offers two collection quests involving automotive and fuel-related items. Back Alley auction access is required.
Basketball Players
Two separate collection NPCs request 6 Basketballs and 7 Basketball Rings from auctions.
Sal
A Back Alley quest giver unlocked at $750 net worth, with objectives centered on Shop Front auctions and item trading.
| NPC or Area | Main Objective Type | Unlock Requirement | Key Notes |
|---|---|---|---|
| Billy | Junk Yard auctions and item milestones | No separate requirement documented | Longest early-game quest chain |
| Gas Station-man | Automotive parts and fuel equipment | $750 for Back Alley auctions | Has 2 documented quests |
| Basketball Players | Basketballs and Basketball Rings | Area access | Requests 6 Basketballs or 7 Rings |
| Sal | Back Alley auctions and sales | $750 net worth | Requires Shop Front auctions |
| Mysterious Man | Weapon collection and grading | $3,000 net worth plus Camo Shop Front garage access | Later Back Alley progression |
| Ted | Farmyard auctions and sales | $10,000 net worth | Stable Garage auction route |
| Fisherman | Fishing totals and item counts | $10,000 for a Fishing Rod | Five documented quests |
| Steve | Shipyard auctions and collection | $125,000 net worth | Container-based late progression |
Start by accepting every available quest near Junk Yard, then keep related objectives active while completing auctions. This reduces repeated travel between areas.
The most efficient early route is to work on Billy’s auction requirements while collecting Junk Yard items for sales, rarity checks, repairs, and cleaning. When an objective asks for a specific item type, avoid selling every item immediately. Keep useful candidates in storage until the quest tracker confirms the requirement.
For a visual reference, use the Quests & NPCs guide on the Storage Hunters: Open World Wiki to review the documented NPC list and quest requirements.
Billy’s Junk Yard Quest Chain
Billy’s chain is the foundation of the Junk Yard progression route. The documented objectives begin with simple auction wins and shop sales, then gradually add condition, rarity, mutation, repair, cleaning, safe-opening, and high-volume requirements.
The first quests are designed to teach the basic economy. Junk Yard Starter requires one winning auction and three Junk Yard items sold in your shop, rewarding $50 and 10 Gems. Junk Collector increases the workload to three auctions and five sales, with $90 and 15 Gems listed as rewards.
| Quest | Core Requirements | Documented Rewards |
|---|---|---|
| Junk Yard Starter | Win 1 Junk Yard auction; sell 3 Junk Yard items | $50; 10 Gems |
| Junk Collector | Win 3 Junk Yard auctions; sell 5 Junk Yard items | $90; 15 Gems |
| Junk Flipper | Repair 3 items | $130; 10 Gems; Luck Drink 1; Rusty Truck |
| Silver Surfer | Win 15 auctions; find 5 Silver items; clean 5 items | Luck Drink 1; $170; 20 Gems |
| Quality Hunter | Win 60 auctions; find 10 items at 90%+ condition; find 30 Rare items; repair 20 items | Reward not documented |
| Heavy Hauler | Win 65 auctions; find 5 Epic and 35 Rare items; open 10 junk safes | Reward not documented |
| Corrupted Core | Win 70 auctions; find 2 Corrupted and 10 Epic items; sell 60 items | Reward not documented |
| Iron Will | Win 105 auctions; find 2 Legendary and 40 Epic items; find 60 Rare items; clean 30 items | Reward not documented |
| Apex Hauler | Win 110 auctions; find 4 Legendary, 40 Epic, and 100 Rare items; repair 35 items | Utility items, Luck Drinks, $920, 65 Gems |
| Junk Yard Champion | Win 115 auctions; find 5 Legendary, 40 Epic, and 125 Rare items; sell 95 items | Luck Drinks, $960, 65 Gems |
The middle and late stages require more than simply winning auctions. You must manage item quality and rarity while preserving enough inventory for shop-related objectives. This makes storage organization a meaningful part of the route.
Best Order for Billy’s Objectives
- Win early auctions first. Auction totals advance several Billy objectives and help generate the items needed for later collection requirements.
- Separate items by rarity and condition. Keep Rare, Epic, Legendary, Silver, and Corrupted finds available for future checks.
- Repair and clean in batches. When multiple quests request repairs or cleaning, process several items during one preparation session.
- Sell only after checking quest requirements. Sales are useful for progression, but premature selling can slow rarity and condition objectives.
- Open junk safes when required. The Heavy Hauler objective specifically includes ten junk safes.
Do not sell every high-rarity or mutated Junk Yard item immediately. Billy’s later objectives require specific rarity, condition, and mutation combinations.
A practical storage system uses separate groups for ordinary sale items, repair candidates, high-condition pieces, and quest-specific finds. This is especially useful for Quality Hunter, Corrupted Core, Iron Will, Apex Hauler, and Junk Yard Champion.
The documented list includes several undefined quest entries, so the visible sequence may not show every intermediate objective. Treat the named quests as confirmed milestones and check the in-game tracker for the exact next requirement.
Back Alley, Gas Station, and Black Market Objectives
Back Alley introduces more specialized collection goals. Sal’s chain combines Shop Front auctions with uncommon, Rare, Silver, Gold, Diamond, repair, cleaning, and sales requirements. The Gas Station NPC uses a smaller but more item-specific route, while the Mysterious Man focuses on weapons and star grading.
| Quest Giver | Quest | Main Requirement | Reward Status |
|---|---|---|---|
| Gas Station-man | First documented quest | Find 5 Petrol Containers, 5 Used Tires, 2 Car Wheels, and 1 Car Key | Not documented |
| Gas Station-man | Pump Restoration | Find 5 Gas Tubes, 5 Car Batteries, 3 Petrol Pumps; grade a Petrol Pump to 3 Stars | $500; 20 Gems; utility items |
| Sal | Back Alley Welcome | Win 3 Shop Front auctions | $100; 5 Gems; Basic Lockpick |
| Sal | Back Alley Starter | Win 2 Shop Front auctions; find 1 Silver and 5 Uncommon Back Alley items | $180; 10 Gems |
| Sal | Trinkets and Trade | Win 10 Back Alley auctions; repair 5 items | $260; 15 Gems; utility items |
| Sal | Quality Control | Win 25 auctions; find 5 items at 75%+ condition; sell 25 items | $495; 20 Gems; Luck Drink 1 |
| Sal | Diamond cut | Win 45 auctions; find 2 Diamond items; repair 15 items | $815; 30 Gems; Luck Drink 2 |
| Mysterious Man | Black Market Initiate | Find 3 weapons | $750; 5 Gems |
| Mysterious Man | Steel Sharpener | Find 4 Epic weapons and 1 Legendary weapon | $1,800; 9 Gems |
| Mysterious Man | Cletus’s Cache | Find 8 Legendary weapons at 80%+ condition; find 1 Gold-mutated weapon; grade one weapon to 3 Stars | $5,500; 25 Gems |
The Gas Station-man is positioned away from Junk Yard, and his first documented quest uses automotive salvage items. His second quest shifts toward fuel equipment and requires a three-star Petrol Pump. Keep fuel-related items rather than treating them as ordinary shop inventory.
The Mysterious Man becomes available after reaching $3,000 net worth and gaining access to the Camo Shop Front garage. His chain escalates from basic weapon collection to Epic and Legendary weapons, minimum condition percentages, mutations, and grading.
Use Back Alley sessions to complete several objectives together: auction wins advance Sal’s chain, weapon finds support the Mysterious Man, and repairs or sales can progress both routes.
Because uncommon and Rare items can take time to locate, avoid changing your approach after only a few auctions. Continue building a consistent auction loop, then inspect every result for condition, rarity, mutation, and weapon status before selling.
Farmyard Fishing and Shipyard Progression
After the early Junk Yard and Back Alley routes, progression moves into Farmyard and Shipyard objectives. Ted’s quests use Stable Garage auctions and Farmyard item sales. The Fisherman adds a separate lake activity that measures either the number or monetary value of items caught.
Fishing rods are obtained through Farmyard auctions. The documented guide identifies three rod rarities—Rare, Epic, and Legendary—and states that higher-rarity rods can fish more items from the pond. Fishing is therefore useful for completing objectives, although it may not be the fastest general farming activity.
| NPC | Unlock | Quest Examples | Main Progression |
|---|---|---|---|
| Ted | $10,000 net worth | Farmhand, Morning Chores, Market Day, Diamond Acres | Stable Garage auctions and Farmyard sales |
| Fisherman | $10,000 for a Fishing Rod | Worth the Wait, Fifty Finds, Hundred Hauls, Fortune Fisher | Fish item counts and dollar totals |
| Steve | $125,000 net worth | Deckhand, Cargo Check, Tide Marshal, Full Hold | Small and Large Container Garage auctions |
| Surf-Man | $2,500,000 net worth plus bridge quest | Beachcomber, Heavy Swell, Diamond Surf | Beach Hut and Surf Shack progression |
The Fisherman’s documented milestones include:
- Fish items worth $4,000.
- Fish 50 items.
- Fish items worth $10,000.
- Fish 100 items.
- Fish items worth $50,000 for the final documented quest.
Steve’s Shipyard chain begins with Small Container Garage auctions. The documented progression includes Deckhand at five wins, Cargo Check at fifteen wins plus thirty Shipyard sales, and Swab the Deck at twenty wins plus ten repairs. Later objectives introduce Silver, Gold, Diamond, Epic, Rare, and Uncommon Shipyard items.
Fishing and Shipyard quests are milestone routes, not quick side tasks. Begin them when unlocked so their auction or fishing totals progress alongside your main farming sessions.
A useful long-term plan is to alternate between auction areas and objective-specific preparation. For example, complete Farmyard auctions while collecting items for Ted, then use the Fishing Rod during travel or dedicated lake sessions. Once Shipyard becomes available, prioritize container auctions because Steve’s quest chain contains several high-count requirements.
Step-by-Step Quest Farming Plan
The following route keeps objectives organized without assuming that every quest has the same reward or completion speed.
Accept Nearby Objectives
Visit Billy in Junk Yard first, then check the Gas Station and nearby Back Alley NPCs when their areas are available. Record each item, auction, repair, cleaning, and sales requirement before starting.
Build an Auction Inventory
Run auctions in the area connected to your active quests. Keep potential Rare, Epic, Legendary, Silver, Gold, Diamond, Corrupted, weapon, and high-condition items in storage.
Process Items in Batches
Repair and clean several items together. Grade weapons or special equipment only when a quest requires a specific star level, such as a three-star Petrol Pump or weapon.
Complete Sales Carefully
Sell ordinary items and confirmed quest surplus through your shop. Check active objectives first so valuable items are not removed before a rarity, condition, or mutation requirement is complete.
Recheck the Next NPC Route
After finishing one area, move to the next unlocked route: Farmyard, the fishing pond, Shipyard, and eventually Lucky Beach. Continue using the quest tracker to confirm exact requirements.
Objective Priorities
| Objective Type | Recommended Priority | Preparation |
|---|---|---|
| Auction wins | High | Run the correct garage or auction location |
| Item sales | Medium | Sell ordinary or confirmed surplus inventory |
| Repairs and cleaning | High when bundled | Save several low-condition items |
| Rarity checks | High | Inspect every item before selling |
| Mutations | Situational | Preserve Silver, Gold, Diamond, and Corrupted finds |
| Fishing totals | Steady | Use the best available rod and track count or value |
| Weapon grading | Quest-specific | Keep suitable Epic or Legendary weapons |
Quest Route Checklist:
- Accept Billy’s current Junk Yard objective
- Track auction wins before selling inventory
- Reserve high-rarity and mutated items
- Complete repairs, cleaning, and grading in batches
- Check net worth requirements before moving to the next area
The strongest routine is to combine objectives rather than farm one requirement in isolation. Auction wins, item collection, repairs, and shop sales often overlap.
This method also helps manage uncertain quest sequences. Some documented NPC lists contain undefined entries, and repeat-style objectives may continue beyond the visible named milestones. Use the active in-game requirement as the final authority for what must be completed next.
Storage Hunters: Open World Junkyard Quest FAQ
Q: Who gives the first Junk Yard quests in Storage Hunters: Open World?
Billy is the primary Junk Yard quest giver. His documented chain starts with auction wins and shop sales, then expands into repairs, cleaning, rarity, mutations, condition checks, junk safes, and larger collection targets.
Q: How many Basketballs and Basketball Rings are needed?
The documented objectives request 6 Basketballs for one basketball quest and 7 Basketball Rings for the separate Hoop Hunter quest. Basketballs are associated with Junk Yard auctions, while Rings are found through Back Alley auctions.
Q: When does the Back Alley quest route unlock?
The Gas Station route lists $750 for Back Alley auctions, and Sal is documented as unlocking at $750 net worth. The Mysterious Man requires $3,000 net worth plus access to the Camo Shop Front garage.
Q: Are fishing quests worth completing?
Fishing quests are useful for their documented Gem and Luck Drink rewards, but fishing is a dedicated progression activity. Complete it when needed for objectives rather than assuming it is the fastest general farming method.
Quest rewards and intermediate objectives can change as the game develops. Use the current in-game tracker together with the documented Quests & NPCs reference.
The main lesson from the Junk Yard route is simple: treat every auction as both a money-making activity and a source of future quest materials. Preserve unusual finds, organize inventory by requirement, and move through each area only after confirming its unlock condition.
With that approach, storage hunters open world junkyard quests become a connected progression path rather than a series of disconnected errands. Billy establishes the core loop, Sal and the Mysterious Man deepen Back Alley progression, and Ted, the Fisherman, and Steve extend the same system into later regions.