- storage hunters open world all items are organized by area, event, and special source.
- Junk Yard begins the collection route with 116 listed items and no net-worth requirement.
- Lost items include 29 map collectibles spread across Farmyard, Shipyard, Junk Yard, and nearby zones.
- Key progression gates include Back Alley at $750, Farmyard at $10,000, and Shipyard at $125,000 net worth.
- Event pools can be temporary, so check availability before planning a full collection run.
storage hunters open world all items by Area
Storage Hunters: Open World separates its collection catalog into regular area pools, limited events, and special item sources. The most efficient approach is to unlock areas in progression order, then sweep each zone for its local items before moving to event collectibles.
The Storage Hunters: Open World item index groups regular items by location and records discovery totals, net-worth requirements, event status, and special categories. Use that index as your reference when checking whether a collection is missing a normal area item or a limited collectible.
| Area or source | Listed collection | Requirement or status | Collection focus |
|---|---|---|---|
| Junk Yard | 116/116 | Starter area | Basic salvage, accessories, and common objects |
| Back Alley | 127/127 | $750 net worth | Urban, household, and higher-value salvage |
| Power Plant | 61/61 | $7,500 net worth | Industrial and nuclear-themed items |
| Farmyard | 120/120 | $10,000 net worth | Animals, crops, tools, and farm equipment |
| Shipyard | 112/112 | $125,000 net worth | Electronics, vehicles, docks, and machinery |
| Lucky Beach | 112/112 | $2,500,000 net worth | Tropical, diving, boating, and beach items |
| Cargo Ship | 63/63 | Event area | Ship-event collectibles and equipment |
| Lost | 29/29 | Map collectibles | Hidden objects placed throughout the map |
Start with the lowest available area, record missing items by category, and avoid mixing event collectibles into your regular area checklist.
Early Collection
Junk Yard, Back Alley, and Farmyard provide the most accessible starting pools. Focus on learning routes and spotting items in unusual positions.
Midgame Collection
Power Plant and Shipyard add industrial, electronic, and vehicle-themed items. Save these sweeps for when their progression gates are available.
Late Collection
Lucky Beach requires a much higher net-worth milestone and contains beach, ocean, vehicle, and luxury collectibles.
The regular areas have distinct themes, which makes visual searching easier. Farmyard items often appear around crops, animal pens, houses, ponds, and auction spaces. Shipyard items are concentrated around cranes, containers, boats, silos, buildings, and industrial equipment. Lucky Beach uses beaches, docks, water, tropical structures, and vacation props as its main visual language.
How to Track Every Item
A complete inventory requires more than collecting the most expensive objects. Many low-value items are easy to overlook because they blend into scenery, sit behind buildings, or require a jump, climb, vehicle position, or event window. Track items by source rather than by sale value.
| Tracking category | What to record | Why it matters |
|---|---|---|
| Regular area | Area name and missing item | Prevents repeated searches across unrelated zones |
| Lost collectible | Exact landmark and route | Some objects are hidden below bridges, on roofs, or behind structures |
| Event item | Event name and availability | Limited pools may not remain obtainable after an event ends |
| Wearable item | Inventory slot or accessory type | Some collectibles can be equipped instead of sold |
| Progression item | Unlock requirement | Prevents searching an area before it becomes accessible |
Choose One Source
Select a single area, event, or special category. Begin with Junk Yard or Lost items if you are building your first collection route.
Mark the Area Boundaries
Identify the main landmarks, roads, buildings, water features, and elevated structures. Search the outside edges before checking the center.
Search at Multiple Heights
Check ground level, rooftops, ladders, cranes, fences, bridges, containers, and water. Camera angle is especially important for small objects.
Confirm the Pickup
Verify that the item entered your inventory before leaving. If it is wearable, decide whether to equip it or preserve it for your collection.
Update Your Checklist
Record the item immediately and move to the next landmark. A written route reduces duplicate searches and makes future event returns faster.
Use one checklist for regular area pools and another for Lost or limited items. This keeps permanent progress separate from event availability.
A useful catalog should also distinguish between an item’s listed value and its collection importance. Expensive accessories, vehicles, and rare event pieces may be visually obvious, while inexpensive objects can be the final missing entries in a zone.
Lost Items Route and Locations
Lost items are separate from normal area pools and are designed as map collectibles. The catalog lists 29 Lost items, including the Needle, Branding Iron, Horseshoe, Painting, Key, Scythe, Beehive, Camera, Backpack, and Saddle.
The route below follows practical landmark groupings. It is designed to reduce backtracking while preserving the item dependencies that affect the Key and Scythe.
| Landmark group | Lost items to check | Search method |
|---|---|---|
| Farmyard field and silo | Needle, Branding Iron | Scan the hay field, then climb the silo ladder |
| Farmyard pond and trailer | Horseshoe, Painting, Cow Milker | Check the pond edge, dock water, and behind the trailer store |
| Bridge and Back Alley | Key, Scythe, Beehive | Search below the bridge; use the Key at the locked garage |
| Junk Yard entrance | Bluetooth Speaker, Leather Back Pack, Camera | Check the toll booth, fence line, and rooftop ladder |
| Shopping Mall and playground | Professional Camera, Digital Alarm Clock, Book | Inspect quick-sell area, wall access, tunnel, and playground |
| Gas station and nearby dumpster | Circular Saw, LED Flashlight | Search behind the station fixtures and inside the dumpster |
| Shipyard and beach | Jade Bracelet, Flip Cellphone, Classic Phone, Marble Vase | Climb ladders and cranes, inspect the ship, then search the beach corner |
| Farmyard outskirts | Cow Bell, Butter Churn, Saddle | Check the unfinished store, beach building, and yellow house |
Do not sell the Key before using it for the Scythe route. The Key can respawn after 12 hours if sold, but keeping it avoids an unnecessary wait.
Lost Item Sweep:
- Search the Farmyard field, silo, pond, dock, and trailer store
- Collect the Key before attempting the locked Back Alley garage
- Check Junk Yard toll booth, fences, rooftops, and dumpster
- Inspect Shopping Mall, playground, gas station, and nearby houses
- Finish with Shipyard cranes, ship interiors, beach corners, and Farmyard outskirts
The Leather Back Pack is a special case because it can be worn as an accessory. Preserve it if you want to use the backpack slot, rather than treating it as ordinary sale inventory. The same principle applies to other wearable Lost items and event collectibles.
Event and Limited Item Pools
Event collectibles should be tracked separately from permanent area items. The catalog identifies Cargo Ship, Fishing, Alien Invasion, Jurassic, Alien Market, and several weather or exclusive categories. Availability can change, so use the event dates and status shown in the current index when planning a completion run.
| Event or category | Status on 2026-08-21 | Listed items | Important detail |
|---|---|---|---|
| Cargo Ship | Event source | 63/63 | Event lasts 15 minutes; another spawn takes at least one hour after it ends |
| Fishing | Event source | 24/24 | Event lasts 12 minutes; Fishing Rods spawn in Farmyard Auctions |
| Jurassic | Ended July 12–26, 2026 | 27/27 | Jurassic collectibles are no longer obtainable through the ended event |
| Alien Invasion | Scheduled August 16–30, 2026 | 27/27 | Items combine new collectibles with several regular area pools |
| Alien Market | Scheduled August 16–30, 2026 | 9/9 | Potions use Alien Coins, with each roll costing 25 coins |
| Exclusive weather pools | Special events | Varies | Includes Moonlit, Rainy, Acid Rain, and Sandstorm categories |
Prioritize active event pools before spending time on permanent area sweeps. Event windows are shorter and may include items that cannot be collected after the event ends.
For the Cargo Ship Event, prepare before entering the event area because the active window is only 15 minutes. Fishing uses a different preparation loop: obtain a Fishing Rod from Farmyard Auctions, then search available bodies of water during the 12-minute event.
Alien Market works differently from ordinary item hunting. Its potions are purchased through Alien Coins rather than found in containers, and each roll costs 25 Alien Coins. Treat these as event currency purchases, not standard map pickups.
Keep a separate “active now” list for Alien Invasion, Alien Market, Cargo Ship, and Fishing. Review ended-event items later so they do not interrupt current opportunities.
Completion Strategy and FAQ
The fastest way to approach all items is to combine progression, route discipline, and source tracking. Do not judge completion by net worth alone; the item index includes inexpensive objects, collectibles, accessories, vehicles, event rewards, and hidden Lost items.
| Collection goal | Recommended priority | Completion test |
|---|---|---|
| First collection page | Junk Yard | All 116 Junk Yard entries discovered |
| Map collectible hunt | Lost category | All 29 Lost items recorded |
| Progression milestone | Back Alley through Shipyard | Each area unlocked and swept separately |
| Late-game catalog | Lucky Beach | All 112 beach-area entries checked |
| Temporary collection | Active event pool | Event items recorded before the window closes |
Q: What does storage hunters open world all items include?
It includes regular area pools, Lost map collectibles, Cargo Ship and Fishing items, limited events, exclusive event categories, and Alien Market potions.
Q: Which area should I search first?
Begin with Junk Yard because it is the starter area. Then follow the listed progression toward Back Alley, Power Plant, Farmyard, Shipyard, and Lucky Beach.
Q: How many Lost items are listed?
The current item index lists 29 Lost collectibles. They are separate from ordinary Junk Yard, Farmyard, Shipyard, and other area pools.
Q: Can I sell the Key after finding it?
You can, but the Key is needed to open the garage connected to the Scythe route. If sold, it respawns after 12 hours, so keeping it is usually more convenient.
A collection is in good shape when every permanent area has its own record, every Lost landmark has been checked, and active event items are tracked separately from ended events.
Use the area totals as milestones rather than as a substitute for an item-by-item record. A zone marked 116/116 or 127/127 is useful for measuring progress, while a personal checklist helps identify exactly which object still needs attention. For the most reliable reference, compare your notes with the current Items wiki index before beginning a final sweep.