- storage hunters open world NPC quest locations span Junk Yard, Back Alley, Farmyard, Shipyard, and later zones.
- Billy starts the early Junk Yard progression with auction, item, repair, and rarity objectives.
- Sal, the Mysterious Man, and Gas Station-man expand objectives around Back Alley and weapon hunting.
- Ted, Fisherman, and Steve unlock through net-worth or area requirements and focus on regional progression.
- Best route: finish accessible regional quests while selling, repairing, cleaning, and grading items naturally.
storage hunters open world NPC Quest Locations by Area
Storage Hunters: Open World uses NPCs to guide progression through auctions, item collection, shop sales, repairs, fishing, and area unlocks. The most reliable approach is to search each newly available zone for its quest giver before returning to older areas for unfinished objectives.
The Quests & NPCs reference page, published August 17, 2026, documents the main quest givers, requirements, rewards, and several unlock conditions. Some NPC entries do not list a precise landmark, so use the named area, nearby garage, or associated activity as your search anchor.
| Area or Route | NPC | Main Quest Focus | Access Note |
|---|---|---|---|
| Toll road | Tollbooth Guard | Coffee Machine delivery | Opens road access to Lucky Beach |
| Junk Yard | Billy | Junk Yard auctions and item milestones | Early regional quest giver |
| Gas station route | Gas Station-man | Vehicle and fuel components | Back Alley auctions require $750 |
| Back Alley | Sal | Shop Front auctions and Back Alley items | Requires $750 net worth |
| Back Alley garage area | Mysterious Man | Weapon rarity, condition, and grading | Requires $3,000 net worth and Camo Shop garage access |
| Basketball area near Back Alley | Basketball Player 6 | Six Basketballs | One documented quest |
| Basketball area near Back Alley | Basketball Player 7 | Seven Basketball Rings | One documented quest |
| Farmyard | Ted | Stable Garage auctions and Farmyard items | Requires $10,000 net worth |
| Fishing pond | Fisherman | Fishing quantity and value milestones | Requires $10,000 for a Fishing Rod |
| Shipyard | Steve | Container Garage auctions and Shipyard items | Requires $125,000 net worth |
| Lucky Beach | Surf-Man | Beach Hut and Surf Shack auctions | Requires $2,500,000 net worth and bridge quest |
Search the active region immediately after unlocking it. NPCs are often tied to the local auction type, nearby item pool, or a visible activity landmark.
The early route usually begins with Billy in Junk Yard, then expands toward the gas station, Back Alley, Farmyard, fishing pond, and Shipyard. Lucky Beach represents a much later progression stage and should be treated as an endgame-area quest route rather than an early detour.
Early NPCs and Regional Quest Objectives
Billy is the central early quest giver. His documented objectives gradually increase from winning one Junk Yard auction to finding Legendary items, collecting large quantities of Rare and Epic items, repairing equipment, cleaning items, opening junk safes, and selling items through your shop.
The two basketball NPCs provide focused collection quests. Basketball Player 6 asks for six Basketballs, while Basketball Player 7 asks for seven Basketball Rings. These objectives are connected to auctions rather than a single guaranteed chest, so progress depends on repeatedly checking suitable auction results.
| NPC | Documented Quest | Requirement | Known Reward or Result |
|---|---|---|---|
| Billy | Junk Yard Starter | Win one Junk Yard auction; sell three Junk Yard items | $50 and 10 Gems |
| Billy | Junk Collector | Win three Junk Yard auctions; sell five Junk Yard items | $90 and 15 Gems |
| Billy | Junk Flipper | Repair three items | $130, 10 Gems, Luck Drink 1, Rusty Truck |
| Billy | Apex Hauler | Win 110 Junk Yard auctions; find rarity targets; repair 35 items | Multiple utility items, Luck Drinks, $920, 65 Gems |
| Billy | Junk Yard Champion | Win 115 Junk Yard auctions; find rarity targets; sell 95 items | Luck Drinks, $960, 65 Gems |
| Basketball Player 6 | Bouncing Around | Find six Basketballs in auctions | Reward currently listed as unknown |
| Basketball Player 7 | Hoop Hunter | Find seven Basketball Rings in auctions | Luck Drink 2 and 30 Gems |
| Gas Station-man | Pump Restoration | Find fuel components; grade a Petrol Pump to three stars | Utility items, $500, 20 Gems |
The Gas Station-man has two documented quests. The first requires Petrol Containers, Used Tires, Car Wheels, and a Car Key. The second shifts toward Gas Tubes, Car Batteries, Petrol Pumps, and grading one Petrol Pump to three stars.
Do not sell every uncommon or rare item immediately. Basketballs, Basketball Rings, vehicle parts, fuel components, and high-condition items may be needed for active quests.
A practical inventory rule is to keep at least one copy of unusual quest-related items until the current regional quest chain is finished. For ordinary duplicates, selling them can help satisfy shop-value and net-worth requirements without blocking collection progress.
Back Alley, Farmyard, and Fishing Progression
Back Alley adds more demanding auction and quality objectives. Sal’s quest chain includes Shop Front auctions, Silver and Gold mutations, Uncommon and Rare item targets, repairs, cleaning, and shop sales. His entry requirement is $750 net worth, which makes him an important early progression checkpoint.
The Mysterious Man focuses on weapons. His documented objectives begin with finding three weapons and eventually require Legendary weapons, mutation targets, condition thresholds, and three-star grading. This chain is best handled as a long-term project rather than a single farming session.
| NPC | Unlock Requirement | Core Objectives | Progression Style |
|---|---|---|---|
| Sal | $750 net worth | Back Alley auctions, shop sales, repairs, cleaning, mutations | Regional progression |
| Mysterious Man | $3,000 net worth and Camo Shop garage access | Weapons, Epic and Legendary rarity, condition, grading | Quality and rarity hunt |
| Ted | $10,000 net worth | Stable Garage auctions, Farmyard sales, repairs, cleaning | Regional progression |
| Fisherman | $10,000 for a Fishing Rod | Fish 50 or 100 items and reach value targets | Activity progression |
| Steve | $125,000 net worth | Small and Large Container Garage auctions, Shipyard item tasks | Advanced regional progression |
| Surf-Man | $2,500,000 net worth and bridge quest | Beach Hut and Surf Shack auctions, Lucky Beach item milestones | Late-game progression |
Ted’s Farmyard quests follow the same broad structure as Billy and Sal: win local auctions, sell items from the region, repair equipment, clean items, and pursue mutation or rarity targets.
The Fisherman is located at the fishing pond and has five documented quests. His objectives include fishing up $4,000, 50 items, $10,000, 100 items, and $50,000 worth of items. Fishing rods are obtained through Farmyard auctions, and higher-rarity rods allow more items to be fished from the pond.
Combine fishing with regional auction runs. Use Farmyard auctions to search for rods, then complete value and quantity milestones while your broader net-worth progression continues.
Steve becomes available at a much higher net-worth threshold and introduces Shipyard container objectives. His chain includes Small Container Garage auctions, later Large Container requirements, Shipyard sales, repairs, rarity targets, and mutation milestones.
Efficient NPC Quest Completion Route
The best quest route minimizes unnecessary travel by grouping objectives according to location and activity. Before starting an auction session, check which NPC quest is active, then prioritize the region and item type that can satisfy several requirements at once.
Junk Yard Route
- Start with Billy
- Win local auctions
- Keep rare quest items
- Sell safe duplicates
Back Alley Route
- Progress Sal
- Search for weapons
- Track condition targets
- Use the Camo Shop garage
Farmyard Route
- Complete Ted objectives
- Search for fishing rods
- Sell regional items
- Travel to the pond
Shipyard Route
- Speak with Steve
- Track container types
- Repair and clean items
- Save high-rarity finds
Check the Active Quest
Read the current requirement before entering an auction. Separate objectives into auction wins, item finds, shop sales, repairs, cleaning, fishing, and grading.
Choose One Regional Loop
Stay in Junk Yard, Back Alley, Farmyard, or Shipyard until the local objective is complete or the needed item pool becomes inefficient. This reduces wasted travel.
Protect Quest Items
Keep Basketballs, Basketball Rings, weapons, vehicle parts, fuel components, high-condition items, and mutation targets until the active chain no longer needs them.
Stack Maintenance Tasks
Repair, clean, grade, and sell items during the same session. These objectives often appear alongside auction and rarity requirements.
Turn In and Rebuild the Route
Return to the NPC after completing the requirements, collect the reward, and immediately check the next quest before beginning another auction cycle.
| Objective Type | Efficient Action | Common Mistake |
|---|---|---|
| Auction wins | Stay in the required regional garage | Switching zones before the counter advances |
| Item collection | Keep quest items in storage until turn-in | Selling rare or unusual duplicates too soon |
| Shop sales | List regional items after confirming collection progress | Selling items from the wrong area |
| Repairs and cleaning | Process low-risk items between auctions | Waiting until the end of the chain |
| Grading | Save suitable weapons or special items | Grading an item that fails the required rarity |
| Fishing | Use the best available rod and track both value and count | Chasing only value while missing quantity goals |
Quest counters can require different auction types even within the same general region. Read the exact wording, especially for Small Container, Large Container, Shop Front, Stable Garage, and Surf Shack objectives.
For repeated auction quests, continue tracking the counter rather than assuming the task has ended. Some documented chains contain large milestones and later switch auction types, as seen in Steve’s Shipyard progression.
Quest Rewards, Milestones, and Completion Checklist
NPC quests reward money, Gems, Luck Drinks, utility items, vehicles, access, and luck bonuses. Reward information is not documented for every quest, so treat entries marked as unknown as unconfirmed rather than assuming a fixed payout.
| Reward Category | Examples | Best Use |
|---|---|---|
| Money | Cash rewards from Billy, Sal, Ted, Steve, and Surf-Man | Increase net worth and unlock later NPCs |
| Gems | Regional quest rewards | Save for progression-related spending |
| Luck Drinks | Luck Drink 1, 2, and 3 | Improve future item-hunting sessions |
| Utility items | Calculators, X-Ray Visions, Kicks, lockpicks | Support auction and item evaluation |
| Access rewards | Lucky Beach road access, garage access | Open new quest and auction routes |
| Luck bonuses | Bobby and Terry quest rewards | Improve long-term collection efficiency |
| Unique items | Rusty Truck, Prehistoric Car | Quest-specific completion rewards |
Bobby and Terry form a separate delivery-focused chain. Bobby’s objectives include feeding him food, delivering cleaned water tanks, transporting Bobby and his truck, finding the Mechanic’s Box, and delivering a three-star RC Car. Terry’s final documented quest requires a Car Battery and Sledge Hammer to fix Bobby’s truck.
NPC Quest Progress Checklist:
- Find Billy and complete the first Junk Yard auction objectives
- Check the gas station route and preserve vehicle or fuel components
- Unlock Sal at $750 net worth and track Back Alley item requirements
- Find the Basketball NPCs and collect Basketballs or Basketball Rings
- Unlock the Mysterious Man at $3,000 net worth with Camo Shop garage access
- Reach $10,000 net worth for Ted and prepare for fishing progression
- Unlock Steve at $125,000 net worth and track container auction types
- Reach the Surf-Man requirements before beginning the Lucky Beach chain
The Engineer, Mad Scientist, Alien Boss, Annie, and other event or progression NPCs should be handled separately from the standard regional route. The Engineer’s chain involves restoring the plant through four tiers, while the Mad Scientist’s final quest requires the Weather Machine Orb and Uranium Depositer.
Use a simple storage system: one area for active quest items, one for sale inventory, and one for high-condition or high-rarity items awaiting grading.
Limited-time NPCs may become unavailable when their event ends. If an event quest is active, prioritize its required auctions and limited items before returning to standard regional progression.
FAQ: Storage Hunters Open World NPC Quest Locations
Q: Where should I start looking for NPC quests in Storage Hunters: Open World?
Begin in Junk Yard and find Billy. Then check the gas station route, Back Alley, Farmyard, the fishing pond, and Shipyard as your net worth and area access increase.
Q: Which NPC requires the lowest documented net-worth unlock?
Sal requires $750 net worth. The Gas Station-man is tied to $750 access for Back Alley auctions, while the Mysterious Man requires $3,000 net worth and Camo Shop garage access.
Q: Where do I find the fishing quest NPC?
The Fisherman is at the fishing pond. His chain tracks both the number of items caught and the total value of the items you fish up.
Q: What should I save while completing NPC quests?
Save unusual collection targets, weapons, vehicle parts, fuel components, Basketballs, Basketball Rings, high-condition items, mutation targets, and items needed for grading.
Return to each NPC after meeting the exact requirement, verify the reward, and read the next objective before selling or grading additional items.