- Primary keyword: Use this storage hunters open world quest list to plan NPC routes and objectives.
- Early route: Start with Billy, the Gas Station-man, Sal, and the two basketball quests.
- Progression gates: Net worth requirements unlock areas, quest givers, and higher-value objectives.
- Best preparation: Save rare items, repair materials, weapons, and area-specific loot before accepting quests.
- Late-game focus: Steve, Surf-Man, Engineer, and event NPCs provide the longest progression paths.
storage hunters open world quest list by area
The storage hunters open world quest list is easiest to follow by grouping NPCs according to their locations and progression gates. Early objectives send you between Junk Yard, the Gas Station, Back Alley, and Farmyard. Later quests expand into Shipyard and Lucky Beach, while several special NPCs offer repair, fishing, machine, or event objectives.
The documented quest roster includes regular quest givers, caretakers, final-quest NPCs, and limited-event characters. Some rewards remain marked as unknown, so treat those entries as progression targets rather than guaranteed reward listings.
Junk Yard
Billy begins the main auction route with item collection, repair, cleaning, rarity, and shop-selling objectives.
Back Alley
Sal handles area progression, while the Mysterious Man focuses on weapon rarity, condition, and grading.
Farmyard
Ted uses Stable Garage auctions, and the Fisherman introduces fishing rods and value-based fishing goals.
Shipyard and Beach
Steve covers container auctions. Surf-Man becomes available much later through Lucky Beach progression.
Keep one inventory slot or storage section available for quest items. Selling every unusual item immediately can delay objectives that require specific rarities, mutations, or conditions.
| Area | Main NPCs | Core Objective Types | Progression Notes |
|---|---|---|---|
| Junk Yard | Billy | Auctions, repairs, cleaning, rarity, shop sales | Main starting quest chain |
| Gas Station | Gas Station-man | Vehicle and fuel components | Available around the Back Alley route |
| Back Alley | Sal, Mysterious Man | Auctions, item quality, weapons, grading | Sal requires $750 net worth |
| Farmyard | Ted, Fisherman | Stable Garage auctions, fishing | Ted requires $10,000 net worth |
| Shipyard | Steve | Small and Large Container auctions | Steve requires $125,000 net worth |
| Lucky Beach | Surf-Man | Beach Hut and Surf Shack auctions | Surf-Man requires $2,500,000 net worth |
Early quests: Junk Yard, Gas Station, and Back Alley
The first quest route is built around auctions and area-specific item collection. Billy is the most substantial early quest giver, with documented objectives ranging from a single Junk Yard auction to advanced rarity, mutation, repair, and sales milestones. His quests gradually teach the main item loop without requiring a separate combat build.
The Gas Station-man has two documented quests. The first asks for Petrol Containers, Used Tires, Car Wheels, and a Car Key. The second, Pump Restoration, requires Gas Tubes, Car Batteries, Petrol Pumps, and a three-star Petrol Pump grade.
Begin with Billy
Travel to the Junk Yard and speak with Billy. Complete the early auction and shop-selling objectives before spending valuable Rare, Epic, or Legendary items elsewhere.
Check the Gas Station
Move toward the Gas Station and accept the vehicle-related quest chain. Gather the requested components through the relevant auction areas, then return to claim the reward.
Unlock Back Alley progression
Sal’s chain begins after reaching $750 net worth for Back Alley auctions. Focus on Shop Front auctions, repairs, cleaning, and sales to advance efficiently.
Visit the basketball NPCs
Near Back Alley, check both basketball-related quest givers. One requires 6 Basketballs, while the other requires 7 Basketball Rings found through auctions.
| NPC | Quest | Requirements | Reward Status |
|---|---|---|---|
| Billy | Junk Yard Starter | Win 1 Junk Yard auction; sell 3 Junk Yard items | $50 and 10 gems |
| Billy | Junk Collector | Win 3 Junk Yard auctions; sell 5 Junk Yard items | $90 and 15 gems |
| Gas Station-man | First documented quest | Find 5 Petrol Containers, 5 Used Tires, 2 Car Wheels, 1 Car Key | Unknown |
| Gas Station-man | Pump Restoration | Find 5 Gas Tubes, 5 Car Batteries, 3 Petrol Pumps; grade one Petrol Pump to 3 stars | $500 and 20 gems plus utility items |
| Basketball Player 6 | Bouncing Around | Find 6 Basketballs in auctions | Unknown |
| Basketball Player 7 | Hoop Hunter | Find 7 Basketball Rings in auctions | Luck Drink 2 and 30 gems |
Basketballs and Basketball Rings are area-specific auction finds. Avoid selling them until you confirm whether a nearby NPC requires them.
Billy’s later objectives ask for higher rarity counts, condition thresholds, repairs, open safes, mutations, and shop sales. The final documented Billy quests include Apex Hauler and Junk Yard Champion, both requiring large quantities of Legendary, Epic, and Rare Junk Yard items.
Sal’s documented chain follows the same general structure but shifts the item pool to Back Alley. His later objectives include Gold and Diamond finds, Uncommon and Rare collection totals, and repeated shop sales. The Mysterious Man is a separate weapon-focused route unlocked at $3,000 net worth and access to the Camo Shop Front garage.
Farmyard and Shipyard progression quests
Farmyard quests introduce Stable Garage auctions and fishing. Ted becomes available at $10,000 net worth, while the Fisherman requires $10,000 for a Fishing Rod. Fishing quests alternate between item-count goals and total-value goals, ending with $50,000 worth of items for the documented final quest.
Fishing rods come from Farmyard auctions and are listed in Rare, Epic, and Legendary varieties. Higher rarity rods allow more items to be fished from the pond, making them useful when working through the longer fishing objectives.
Complete Ted’s auction and shop objectives while collecting fishing rods. This lets you advance both Farmyard chains without repeatedly returning to the same area.
| NPC | Unlock | Notable Quests | Main Materials or Actions |
|---|---|---|---|
| Ted | $10,000 net worth | Farmhand, Market Day, Diamond Acres, Homestead Hustle | Stable Garage auctions, Farmyard items, repairs, cleaning, sales |
| Fisherman | $10,000 for a Fishing Rod | Fifty Finds, Hundred Hauls, Fortune Fisher | Fish item counts and dollar values |
| Steve | $125,000 net worth | Deckhand, Cargo Haul, Tide Marshal, Full Hold | Small and Large Container Garage auctions |
| Engineer | $7,500 net worth | Restore The Plant: Tier 1–4 | Install plant parts by tier |
| Mad Scientist | No documented unlock listed | The Weather Machine | Install the Weather Machine Orb and Uranium Depositer |
Ted’s chain begins with Farmhand, requiring 10 Stable Garage auction wins. Later goals add Farmyard item sales, repairs, cleaning, Uncommon and Rare collection targets, and Diamond-mutated items. Homestead Hustle is the final documented Ted quest and combines 75 Stable Garage wins with Rare items, cleaning, and shop sales.
Shipyard progression is centered on Steve. His early objectives use Small Container Garage auctions, while the documented Tide Marshal quest shifts to Large Container Garage auctions and asks for high numbers of Epic and Rare Shipyard items plus repairs. Keep track of which container type the current quest requests before committing to an auction streak.
The Engineer offers a different progression path. Instead of item rarity or auction totals, the chain requires installing all parts for four plant tiers:
| Engineer Tier | Parts Required | Reward Summary |
|---|---|---|
| Tier 1 | 25 parts | $500 plus item value, 15 gems, and item tips |
| Tier 2 | 28 parts | $2,500 plus item value, 25 gems, and item tips |
| Tier 3 | 17 parts | $15,000 plus item value, 40 gems, and item tips |
| Tier 4 | 14 parts | $50,000 plus item value, 60 gems, and item tips |
The Mad Scientist has one documented final quest, The Weather Machine. It requires the Weather Machine Orb and Uranium Depositer, with a listed reward of 100 gems.
Late-game NPCs and special quest chains
The late-game route becomes more demanding because objectives combine auction wins, item rarity, quality conditions, mutations, grading, repairs, and shop sales. Surf-Man is the largest documented regular quest chain. He requires $2,500,000 net worth and the bridge quest before Lucky Beach progression becomes available.
Surf-Man’s early objectives use Beach Hut Garage auctions. Later quests move to Surf Shack auctions and require high-condition items, Rare and Epic totals, Corrupted items, Diamond items, and three-star grading. The final documented objective, Diamond Surf, combines Surf Shack wins, Diamond Lucky Beach items, Epic finds, and shop sales.
Before Starting a Long Quest Chain:
- Confirm the required area and auction type
- Reserve Rare, Epic, Legendary, mutated, and high-condition items
- Keep repair, cleaning, and grading objectives in the same route
- Check the NPC unlock requirement before farming advanced areas
- Return to the quest giver after completing every objective
| Quest Giver | Unlock or Access | Quest Focus | Highest Documented Milestone |
|---|---|---|---|
| Mysterious Man | $3,000 net worth and Camo Shop Front garage | Weapons, condition, mutations, grading | 8 Legendary weapons at 80%+ condition |
| Engineer | $7,500 net worth | Plant restoration | Install all 14 Tier 4 parts |
| Fisherman | $10,000 for a Fishing Rod | Fishing counts and value | Fish up $50,000 worth of items |
| Steve | $125,000 net worth | Container auctions and Shipyard loot | Epic and Rare Shipyard collections |
| Surf-Man | $2,500,000 net worth and bridge quest | Lucky Beach auctions and item mastery | Diamond Surf |
| Tollbooth Guard | Quest-based road access | Deliver a Coffee Machine | Access to Lucky Beach |
Bobby and Terry provide a smaller narrative-style chain based on deliveries and luck bonuses. Bobby’s objectives include feeding him five food items, delivering cleaned water tanks, moving his truck, finding the Mechanic’s Box, and delivering a three-star RC Car. Terry’s final documented quest, Fix Bobby’s Truck, requires a Car Battery and Sledge Hammer.
These quests are worth tracking separately because their rewards are percentage-based Luck increases rather than ordinary cash and gem payouts. The Bobby chain lists several +2% Luck rewards, while its final objective gives +3% Luck. Terry’s repair quest lists +4% Luck.
For high-rarity objectives, finish the quest before selling or grading borderline items. Condition, mutation, and star requirements can be more restrictive than the item name alone.
Limited-time NPCs are tied to events and may not remain available after an event ends. The documented Alien Boss chain includes alien garage wins and Alien Limited items, while Annie has Jurassic-themed objectives involving three Jurassic limited items and the Prehistoric Car. Kyle, Rick, and the Alien Market Trader are listed as event-related characters, but the available documentation does not provide complete quest tables for each.
Quest list tips and frequently asked questions
Quest progression in Storage Hunters: Open World rewards players who organize their inventory around objectives rather than selling every valuable find immediately. The most reliable approach is to identify the current NPC, note the required area, and complete compatible actions during the same auction route.
Use the Quests & NPCs reference page for the documented NPC roster and objective tables. Rewards marked as unknown should remain unconfirmed until the game or a trusted wiki update provides additional information.
When several quests require the same area, prioritize objectives with rarity or condition requirements first. Auction wins and shop sales are usually easier to complete afterward.
Q: What is the best starting route in the storage hunters open world quest list?
Start with Billy in Junk Yard, then check the Gas Station-man, the two basketball NPCs, and Sal in Back Alley. This route introduces auctions, item collection, repairs, cleaning, and shop sales.
Q: Which NPC requires the highest documented net worth?
Surf-Man requires $2,500,000 net worth and the bridge quest before his Lucky Beach chain becomes available.
Q: How do the fishing quests work?
The Fisherman uses both item-count and total-value objectives. Documented goals include fishing 50 or 100 items and collecting $4,000, $10,000, or $50,000 worth of items.
Q: Are all quest rewards confirmed?
No. Several objectives in the documented quest tables list rewards as unknown, especially later rarity, mutation, grading, and event quests.
The quest system is broad, but its structure is consistent: move through area unlocks, complete local auctions, preserve objective-specific loot, and return to the correct NPC after each milestone. With that routine, this quest list becomes a practical route planner instead of a collection of disconnected objectives.