- storage hunters open world quests connect auctions, item hunting, repairs, sales, and area progression.
- Start with Billy in Junk Yard to learn the core auction and collection loop.
- Check unlock requirements before traveling to Back Alley, Farmyard, Shipyard, or Lucky Beach.
- Save rare items for objectives involving mutations, condition ratings, stars, or specific item types.
- Fishing and event quests provide optional progression with different reward paths.
storage hunters open world Quest NPC Overview
Storage Hunters: Open World uses quest NPCs to guide progression through each auction district. Most objectives ask you to win auctions, find items from a named area, clean or repair loot, and sell selected items through your shop. Completing quests can award cash, gems, luck drinks, utility items, access to new locations, or permanent luck increases.
The most efficient approach is to treat every district as a separate farming route. When an NPC requests items from Junk Yard, Back Alley, Farmyard, Shipyard, or Lucky Beach, complete auctions in that same area before returning for the reward.
| NPC | Main Area | Unlock Requirement | Quest Focus |
|---|---|---|---|
| Billy | Junk Yard | Available early | Junk Yard auctions, item quality, repairs |
| Sal | Back Alley | $750 net worth | Shop Front auctions, Back Alley loot |
| Mysterious Man | Back Alley | $3,000 net worth and Camo Shop Front garage access | Weapons, rarity, condition, grading |
| Ted | Farmyard | $10,000 net worth | Stable Garage auctions and Farmyard items |
| Fisherman | Fishing pond | $10,000 for a Fishing Rod | Fishing quantity and item value |
| Steve | Shipyard | $125,000 net worth | Small and Large Container auctions |
| Surf-Man | Lucky Beach | $2,500,000 net worth and bridge quest | Beach Hut and Surf Shack auctions |
| Tollbooth Guard | Road entrance | Find one Coffee Machine | Road access to Lucky Beach |
Accept every available quest before beginning a long auction session. This lets one item or auction win count toward multiple objectives whenever requirements overlap.
Early Progression
Billy and the Gas Station-man are the most practical starting points. Their objectives use nearby auction areas and introduce collection, delivery, and upgrade tasks.
Midgame Progression
Sal, the Mysterious Man, Ted, and the Fisherman expand the objective types with shop sales, weapons, farming loot, repairs, and fishing.
Late Progression
Steve and Surf-Man require substantial net worth but offer larger cash and gem rewards tied to advanced auction zones.
Best Quest Route by Area
Quest NPC locations are spread across the map, so traveling with a plan saves time. Begin in Junk Yard, then move toward Back Alley and the Gas Station. After building net worth, progress toward Farmyard, the fishing pond, and Shipyard. Lucky Beach sits at the end of the main progression route and requires both wealth and access objectives.
| Area | NPCs and Quest Givers | Typical Requirements | Recommended Preparation |
|---|---|---|---|
| Junk Yard | Billy | Auction wins, Junk Yard items, repairs, cleaning, shop sales | Keep rare items and avoid selling every useful duplicate |
| Gas Station | Gas Station-man | Petrol Containers, Used Tires, Car Wheels, Car Keys, pumps, batteries, tubes | Track vehicle-related loot during Junk Yard and Back Alley runs |
| Back Alley | Sal, Mysterious Man, Basketball Players | Shop Front auctions, weapons, basketballs, basketball rings | Maintain space for uncommon, rare, epic, and legendary drops |
| Farmyard | Ted | Stable Garage auctions, Farmyard items, repairs, cleaning, sales | Prepare for longer auction sessions and preserve mutation targets |
| Pond | Fisherman | Fish 50 or 100 items, or reach cash-value milestones | Obtain a suitable Fishing Rod before starting the route |
| Shipyard | Steve | Small and Large Container auctions, Shipyard loot, repairs, sales | Use the area for high-value farming after reaching the net worth gate |
| Lucky Beach | Surf-Man | Beach Hut and Surf Shack auctions, high-quality loot, mutations | Bring storage space and save strong items for late objectives |
The basketball quests are a useful example of area-specific farming. One player requests six Basketballs from auctions, while another requests seven Basketball Rings. Basketballs are uncommon, while Basketball Rings are rare, so the two objectives may progress at different speeds. Finish both when possible rather than discarding a needed item.
The Fisherman’s objectives are also separate from regular auction progression. Fishing Rods are obtained through Farmyard auctions, and rod rarity affects how many items can be caught. The documented rod tiers include rare, epic, and legendary versions.
If an item matches an active objective, keep it until the quest is complete. This is especially important for weapons, mutation targets, high-condition items, Basketballs, Basketball Rings, and vehicle parts.
Accept Nearby Objectives
Talk to every accessible NPC in the current district. Record the requested item type, auction zone, rarity, and quantity before starting.
Farm the Correct Auction Area
Win auctions in the area named by the quest. Keep required loot in storage and continue until the quantity or quality target is satisfied.
Process the Items
Clean, repair, sell, grade, or deliver the required items. A quest may require several actions on the same category of loot.
Return for Rewards
Revisit the NPC after all conditions are complete. Claim the reward before moving to a new district.
Quest Requirements, Rewards, and Farming Tips
The quest system combines simple tasks with progression checks. Early objectives usually count auctions or request common area loot. Later objectives add rarity, condition, mutations, star grades, repairs, cleaning, and shop sales.
| Requirement Type | Example Objective | Efficient Method |
|---|---|---|
| Auction wins | Win 15 Junk Yard auctions | Stay in one district and complete several auctions before returning |
| Item collection | Find five Silver Junk Yard items | Farm the named area and preserve every matching mutation |
| Quality checks | Find items at 75% or 90% condition | Inspect loot before cleaning, repairing, or selling |
| Processing tasks | Repair 20 items or clean 30 items | Use low-risk items for routine progress when allowed |
| Shop sales | Sell 65 Shipyard items | Keep a separate inventory group for shop-specific objectives |
| Grading | Grade a weapon or item to two or three stars | Reserve suitable high-value items for the grading requirement |
| Fishing | Fish 50 items or $50,000 worth | Choose a Fishing Rod that matches the objective and available time |
Billy’s Junk Yard chain includes beginner objectives such as winning auctions and selling Junk Yard items. Later tasks ask for rare, epic, legendary, corrupted, or high-condition items. His documented late objectives include Apex Hauler and Junk Yard Champion, which combine auction wins with multiple rarity and shop-sale requirements.
Sal’s Back Alley chain follows a similar structure. It begins with Shop Front auctions and develops into objectives involving Silver, Gold, uncommon, rare, and Diamond items. The Mysterious Man uses the same district but focuses on weapons, including epic and legendary weapons, condition thresholds, and star grades.
The Gas Station-man has two documented quests. The first asks for Petrol Containers, Used Tires, Car Wheels, and a Car Key. Pump Restoration then requires Gas Tubes, Car Batteries, Petrol Pumps, and a three-star Petrol Pump. These objectives are easier when vehicle and fuel-related items are stored instead of sold immediately.
Cash helps unlock districts, while gems and Luck Drinks support future farming. Utility rewards such as Calculators, X-Ray Visions, Kicks, and lockpicks can also improve the value of later auction runs.
Cash
Used mainly for net worth progression and access requirements. Save enough capital to keep entering auctions after claiming quest rewards.
Gems
Useful quest rewards that accumulate across area chains. Favor objectives with reliable gem payouts when choosing between routes.
Luck Drinks
Helpful for improving future item-hunting sessions. Higher-tier drinks appear in several advanced quest rewards.
Permanent Luck
Bobby and Terry provide permanent luck increases through delivery and assistance quests. These objectives are worth completing when available.
Advanced Quest Chains and Permanent Progression
Advanced quest chains become more demanding because they combine several systems at once. Steve’s Shipyard objectives require container auctions, item rarity, cleaning, repairs, and shop sales. One documented progression point changes from Small Container auctions to Large Container auctions, so always read the current objective rather than assuming the same auction type continues.
Surf-Man’s Lucky Beach chain is the longest documented late-game route. It begins with Beach Hut auctions and later adds Surf Shack objectives, high-condition items, corrupted or mutated loot, epic and rare item counts, star grades, repairs, and large shop-sale totals.
| Quest Chain | Entry Gate | Advanced Objective Examples | Notable Reward Direction |
|---|---|---|---|
| Billy | Early access | Legendary and corrupted Junk Yard items, repairs, shop sales | Cash, gems, Luck Drinks, utility items |
| Mysterious Man | $3,000 net worth | Legendary weapons, weapon condition, three-star grading | Increasing cash and gem rewards |
| Steve | $125,000 net worth | Container auctions, Shipyard rarity, repairs, sales | Larger cash, gems, and Luck Drinks |
| Surf-Man | $2,500,000 net worth and bridge quest | Surf Shack auctions, mutations, epic loot, grading | High cash and gem payouts |
| Bobby and Terry | Area-dependent | Deliver food, tanks, tools, vehicle parts, and a three-star RC Car | Permanent luck increases |
Bobby’s side chain is valuable because it improves luck directly. The objectives include feeding Bobby, delivering cleaned water tanks, taking Bobby and his truck to Terry, finding the Mechanic’s Box, and delivering a three-star RC Car. Terry’s final repair quest requires a Car Battery and a Sledge Hammer and provides another luck increase.
The Engineer offers a separate restoration path. Restore The Plant is divided into four tiers requiring installation of 25 Tier 1 parts, 28 Tier 2 parts, 17 Tier 3 parts, and 14 Tier 4 parts. The rewards increase with each tier, with the final tier offering a large cash reward, gems, item value, and item tips.
Quest Progression Checklist:
- Complete Billy’s early Junk Yard objectives
- Reach $750 net worth and unlock Back Alley auctions
- Finish weapon, basketball, and Gas Station requirements
- Reach the Farmyard and Fishing Rod unlock thresholds
- Progress through Steve before targeting Lucky Beach
- Complete Bobby and Terry tasks for permanent luck gains
Use separate notes for auction wins, item counts, rarity targets, shop sales, and processing actions. This prevents valuable quest items from being sold or graded for the wrong objective.
Common Questions About Quests and NPCs
Q: What are the best storage hunters open world quests for new players?
Billy’s Junk Yard quests are the best starting point because they teach auction wins, item collection, repairs, cleaning, and shop sales without requiring a high net worth. Complete the Gas Station objectives when vehicle-related items begin appearing.
Q: How do I unlock more quest NPCs?
Several NPCs use net worth or access gates. Sal requires $750 net worth, the Mysterious Man requires $3,000 net worth plus Camo Shop Front garage access, Ted requires $10,000, Steve requires $125,000, and Surf-Man requires $2,500,000 plus the bridge quest.
Q: Are repeating auction quests worth completing?
Yes, when the area is already part of your farming route. Repeating objectives can provide cash, gems, and useful consumables, but their exact progression may change after a large number of completed auctions.
Q: What should I do with rare or mutated items?
Keep them if an active quest asks for a specific rarity, mutation, condition, or star grade. Complete the objective first, then sell or process surplus items. This is particularly important for weapons and late-game Lucky Beach loot.
Treat each NPC chain as a route instead of an isolated task. Accept quests, farm one district, process the required items, claim rewards, and only then move to the next unlock.